All work
Remnant
- Client
- Escape Studios, team project
- Role
- Lead compositor
- My work
- Compositing, rotoscoping, matte painting
- 3D
- Aiden, Adam
- FX
- Saf (Houdini)
- Tools
- Nuke, Maya, Houdini, Photoshop
- Year
- 2025
Before and after
Drag across the image to compare the raw plate with the final comp.
About the project
Remnant was a team project at Escape Studios. The brief was simple on paper: build one VFX shot from a greenscreen chromakey plate composited with a 3D environment, an FX element and a matte painting, all held together by a single chosen aesthetic and landing at roughly 200 frames.
We took ours in a Dunkirk direction. The plate is a live action performance shot on greenscreen, dropped into a wartime beach at dusk with a downed plane, smoke and fire built out in 3D and comp so the whole thing reads as one moment in time.
I was lead compositor on the shot, pulling the key and blending the live action into the CG environment so the plate and the 3D sit together as one image.
